Liamo Luo I am a game artist. This is where i post my stuff.contact me
parkinsonliam@googlemail.com

Stargate Universe Gate

So, I might as well go for the full set? Well that was my thinking anyway. Why stop at the SG1 and Atlantis gate? I found this gate slightly more difficult then the previous gates. There is far less reference material for the Universe gate, and the design is pretty unique compared to the other [...]

Stargate Atlantis Gate

Click the above image for a really large high quality image. I decided to revisit my Stargate model that I built pretty recently which can be found by clicking here. I was happy with my original gate but I knew I was missing so many little details on the gate, and some of the details [...]

22nd Birthday

It was my 22nd birthday yesterday (getting old? NAH) and I spent the weekend in Cambridge visiting family. Cambridge is a beautiful city, I love how the architecture as survived all these years and the history the city carries. I had a nice relaxing birthday and got a bit snap happy while I was there, [...]

Rendering Technique

A friend of mine over at RockBigDave asked me how I created the render for my most recent Stargate model. Told him I would kindly post the technique I use. I don’t think its an uncommon method of rendering or anything, but its always helpful to share with people who don’t know. So, while I [...]

Stargate Model

So, I was watching through some of my Stargate SG1 boxset the other day, like the huge Stargate fan that I am and it hit me; I have never actually created a 3D model of a Stargate. I always meant to and I always wanted to. So on Wednesday evening I started to model a [...]

Collaboration: The Train Station

Myself and Philip Conner the other day were a bit bored so decided to work on a maya piece together. The idea was simple, one of us creates a single model. Then we pass to the file on to the next person and they create a model. Then it gets passed back on. This process [...]

Roundhay Park

Wow it’s been to long since I blogged. However, my blog is now just going to become a general purpose blog about anything I find interesting. I will be keeping a portfolio on here, and it will start to grow again soon as I have been working a lot recently and getting back into the [...]

Review: Alan Wake

I just received the limited collector’s edition of this game today. I was completely captivated by it and it certainly lived up to my expectations of the game, and dare I say surpassed them? Story/ Characters: Alan Wake is a famous writer who is suffering from writers block. Him and his wife decide to take [...]

Project: Pirate Ship

So I decided to start creating a pirate ship environment. I figured it would make a pretty interesting place to explore, and will hopefully be the first environment I package and publish for others to download. At the moment its in the very early stages of previsual work. Also I am looking at reference images [...]

UDK: Isometric Camera

I came up with some random story ideas recently. However that is not something I will go into now. But the story ideas and my playing of Dragon Age origins made me want to create a over the top, rpg style isometric camera view in UDK. I managed to find a few ways of doing [...]

Merry Christmas.

Just posting to wish everyone a Merry Christmas :D

Howto: Maya into UDK

I have been asked a fair few times for something that seems pretty basic to me now. Some of them don’t find the instructions on UDN to clear so hopefully this will help a few people out. And even if it doesn’t atleast i have a personal reference aye? Firstly you need the essentials.. A [...]


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