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	<title>Comments for Liamo Luo</title>
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	<link>http://liamoluo.com</link>
	<description>I am a game artist. This is where i post my stuff.</description>
	<lastBuildDate>Wed, 21 Mar 2012 20:02:12 +0000</lastBuildDate>
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		<title>Comment on Skyrim is Beautiful by Caroline Madden (:</title>
		<link>http://liamoluo.com/2011/12/skyrim-is-beautiful/comment-page-1/#comment-7271</link>
		<dc:creator>Caroline Madden (:</dc:creator>
		<pubDate>Wed, 21 Mar 2012 20:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=414#comment-7271</guid>
		<description>I fucking love Skyrim. &lt;3</description>
		<content:encoded><![CDATA[<p>I fucking love Skyrim. &lt;3</p>
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		<title>Comment on Matrix Sentinel WIP by Philatwork.info &#187; Matrix Mech</title>
		<link>http://liamoluo.com/2010/10/matrix-sentinel-wip-2/comment-page-1/#comment-5906</link>
		<dc:creator>Philatwork.info &#187; Matrix Mech</dc:creator>
		<pubDate>Tue, 20 Sep 2011 17:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=329#comment-5906</guid>
		<description>[...] here is a like to my friends Sentinel : click [...]</description>
		<content:encoded><![CDATA[<p>[...] here is a like to my friends Sentinel : click [...]</p>
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	<item>
		<title>Comment on UDK: Isometric Camera by Xadi</title>
		<link>http://liamoluo.com/2010/01/udk-isometric-camera/comment-page-1/#comment-5804</link>
		<dc:creator>Xadi</dc:creator>
		<pubDate>Wed, 17 Aug 2011 00:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=124#comment-5804</guid>
		<description>Hi

I have the top down view now and i would like to change the angle, can you help me?

Shooting is also problem here since it shoots the ground.

I can give you some music for the game in exchange. :)</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I have the top down view now and i would like to change the angle, can you help me?</p>
<p>Shooting is also problem here since it shoots the ground.</p>
<p>I can give you some music for the game in exchange. :)</p>
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		<title>Comment on Howto: Maya into UDK by rameez malik</title>
		<link>http://liamoluo.com/2009/12/howto-maya-into-udk/comment-page-1/#comment-5730</link>
		<dc:creator>rameez malik</dc:creator>
		<pubDate>Thu, 21 Jul 2011 13:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=105#comment-5730</guid>
		<description>hy buddy thanks for the tut.i am currently working for my collage project.i animate some character in maya using Rig &quot;The Setup Machine&quot;and when i import my animation in udk it did not deform mesh.plz help me.how can i import that animations in udk what i animate using rig the setup machine



Thanks in advance</description>
		<content:encoded><![CDATA[<p>hy buddy thanks for the tut.i am currently working for my collage project.i animate some character in maya using Rig &#8220;The Setup Machine&#8221;and when i import my animation in udk it did not deform mesh.plz help me.how can i import that animations in udk what i animate using rig the setup machine</p>
<p>Thanks in advance</p>
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		<title>Comment on Stargate Model by IFMU</title>
		<link>http://liamoluo.com/2010/08/stargate-model/comment-page-1/#comment-5618</link>
		<dc:creator>IFMU</dc:creator>
		<pubDate>Wed, 29 Jun 2011 17:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=192#comment-5618</guid>
		<description>Not sure if you&#039;ll ever see this, but holy cow that is gorgeous!~!

If you do see this, please send me an email, I have a few questions for you regarding this. If you can&#039;t see my address listed to post this, it is my name above at yahoo dot com

thanks!!!</description>
		<content:encoded><![CDATA[<p>Not sure if you&#8217;ll ever see this, but holy cow that is gorgeous!~!</p>
<p>If you do see this, please send me an email, I have a few questions for you regarding this. If you can&#8217;t see my address listed to post this, it is my name above at yahoo dot com</p>
<p>thanks!!!</p>
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		<title>Comment on Stargate Universe Gate by Rodney007</title>
		<link>http://liamoluo.com/2010/08/stargate-universe-gate/comment-page-1/#comment-5596</link>
		<dc:creator>Rodney007</dc:creator>
		<pubDate>Sat, 18 Jun 2011 20:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=246#comment-5596</guid>
		<description>Nice!!!</description>
		<content:encoded><![CDATA[<p>Nice!!!</p>
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		<title>Comment on Howto: Maya into UDK by Computer Games Modeling: Diarama &#8211; UDK &#171; pennogow</title>
		<link>http://liamoluo.com/2009/12/howto-maya-into-udk/comment-page-1/#comment-5458</link>
		<dc:creator>Computer Games Modeling: Diarama &#8211; UDK &#171; pennogow</dc:creator>
		<pubDate>Tue, 03 May 2011 05:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=105#comment-5458</guid>
		<description>[...] http://liamoluo.com/2009/12/howto-maya-into-udk/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://liamoluo.com/2009/12/howto-maya-into-udk/" rel="nofollow">http://liamoluo.com/2009/12/howto-maya-into-udk/</a> [...]</p>
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		<title>Comment on Howto: Maya into UDK by Ageless1003</title>
		<link>http://liamoluo.com/2009/12/howto-maya-into-udk/comment-page-1/#comment-4082</link>
		<dc:creator>Ageless1003</dc:creator>
		<pubDate>Mon, 25 Oct 2010 06:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=105#comment-4082</guid>
		<description>hey really nice tut.It made me more confident using Unreal.

The problem i am facing here is that after importing my model, color, normal and spec maps in my content browser.Now when i try to double click on my model it says it is not verified.What does that mean, actually?? and also it is not importing the model into the viewport.

Secondly, As you did with the diffuse map.I am not able to plug my spec and normal map into the same material.I go on creating a separate material for each of my spec and normal map which is plain wrong.Please guide me as to how can i join my spec and normal map into same material??

Also when i imported my model unreal poped up a message window saying i have something(verts)....33% as to having 25%...but i continued importing by GUN.In the end it is showing gun in my viewport(just plain cube) and in icon of my static mesh it is showing not verified.Please HELP!!!!

Thank-You.</description>
		<content:encoded><![CDATA[<p>hey really nice tut.It made me more confident using Unreal.</p>
<p>The problem i am facing here is that after importing my model, color, normal and spec maps in my content browser.Now when i try to double click on my model it says it is not verified.What does that mean, actually?? and also it is not importing the model into the viewport.</p>
<p>Secondly, As you did with the diffuse map.I am not able to plug my spec and normal map into the same material.I go on creating a separate material for each of my spec and normal map which is plain wrong.Please guide me as to how can i join my spec and normal map into same material??</p>
<p>Also when i imported my model unreal poped up a message window saying i have something(verts)&#8230;.33% as to having 25%&#8230;but i continued importing by GUN.In the end it is showing gun in my viewport(just plain cube) and in icon of my static mesh it is showing not verified.Please HELP!!!!</p>
<p>Thank-You.</p>
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	<item>
		<title>Comment on UDK: Isometric Camera by DL</title>
		<link>http://liamoluo.com/2010/01/udk-isometric-camera/comment-page-1/#comment-4066</link>
		<dc:creator>DL</dc:creator>
		<pubDate>Sat, 23 Oct 2010 02:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=124#comment-4066</guid>
		<description>Hi,

may I ask you something ?

I&#039;m making a small game (currently the target is to create just one level, 2 weapon types and some simple gameplay sequence including an animated cut-scene), and currently am in search for an engine to build it on

actually I&#039;ve already almost chosen Unity 3D (I have some good experience with it and *I know that everything I want is principally possible with it*)

but UDK is also an option, with all it&#039;s nice features like - great licensing, SpeedTree and FaceFX plugins, readily avalible enemy AI... 

the game is most likely going to be a First Person Action with strong RPG elements, and have Morrowind / Oblivion-style gameplay (well - more like Dark Messiah of Might &amp; Magic, actually).

so techically it&#039;s going to be very much alike a First Person Shooter like the Unreal, but focused mostly on close-combat rather then ranged weapon and with bows instead of guns. Well, as you shurely know - Dark Messiah actually used a modified Source engine, from HL2 and CS:Source. So, I think there is nothing principally impossible in using a FPS engine in such a project without major reprogramming.

But still I have several more &quot;in-detail&quot; questions conserning particulary UDK:

1. Is it technically possible to create dialoges in UDK ? I mean, dialogues in which you can choose your replys from several options, like in Dragon Age and the same RPGs

2. Is it possible to create (at least) a simple inventory for keeping / equipping items ? (at least several slots for different weapons, so that the player could equip them on character puppet, like in Oblivion, with drag-and-drop technique, not by using number buttons as in most shooters, and a &quot;bag&quot; for small items). Possibility to equip / unequip different clothes / armor will also be nice, but this is not as principal.

// I&#039;ve seen the DungeonDefence demo, but as I understand it was heavily re-programmed (and also I don&#039;t remember exactly if it had a real RPG-style inventory). //

3. Is it possible (and practical) in UDK to alter the first person camera, so that the player could not only see the character&#039;s hands with weapon, but the entire body, just like in the Dark Messiah. Any ideas about how to accomplish this are also welcome, of cource.

4. Close-combat (meele) weapons - is this possible / practical in this engine ? I didn&#039;t play UT3 ever, so I just don&#039;t know if there was thomething like a knife (which is usually added as a basic weapon in shooters) in it. 

// Of cource I know that adding things like - parrying, different types of strikes (slashing, piercing, ...) - will take a lot of additional scripting and animating, but I&#039;m asking about *principal* possibility of something like this. //

5. There are gonna be some character stats and skills, and they must somewhat affect all actions taken by the player (damage and hit probability, for example). 

That means I&#039;ll have to alter the original weapon scripts somewhat, for example the script that accounts for bullet spread and damage - so that the spread and damage would depend not only on the weapon that is equiped, but also on character&#039;s stats - is this principally possible to alter theese script ? (not making them &quot;from scratch&quot;, but modifing the original UT3 ones)

6. Is it possible to make custom GUI windows with cusom functions, for example - a &quot;healing&quot; window that is a mini-game for healing serious wounds ? Again, right now I&#039;m interested in principal possibility.

Also I&#039;d like to know how much scripting this is gonna take, mean - how much of this can be done in UDK Kismet without actual programming. For ex, in this example you&#039;ve altered the camera heavily using only Kismet (as I understand) - and that was really impressive actually. But you&#039;ve mentioned that &quot;It works on a level basis &quot; and if you &quot;w[ere] to actually create a game this method would not suffice&quot; - i&#039;d like to know, why exactly ?

I&#039;m really sorry for the vast volume of my post, but I just couldn&#039;t compress all of my questions (only most basic of them actually :) ) in thomething more compact :-( You may want to keep your answers short ;)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>may I ask you something ?</p>
<p>I&#8217;m making a small game (currently the target is to create just one level, 2 weapon types and some simple gameplay sequence including an animated cut-scene), and currently am in search for an engine to build it on</p>
<p>actually I&#8217;ve already almost chosen Unity 3D (I have some good experience with it and *I know that everything I want is principally possible with it*)</p>
<p>but UDK is also an option, with all it&#8217;s nice features like &#8211; great licensing, SpeedTree and FaceFX plugins, readily avalible enemy AI&#8230; </p>
<p>the game is most likely going to be a First Person Action with strong RPG elements, and have Morrowind / Oblivion-style gameplay (well &#8211; more like Dark Messiah of Might &amp; Magic, actually).</p>
<p>so techically it&#8217;s going to be very much alike a First Person Shooter like the Unreal, but focused mostly on close-combat rather then ranged weapon and with bows instead of guns. Well, as you shurely know &#8211; Dark Messiah actually used a modified Source engine, from HL2 and CS:Source. So, I think there is nothing principally impossible in using a FPS engine in such a project without major reprogramming.</p>
<p>But still I have several more &#8220;in-detail&#8221; questions conserning particulary UDK:</p>
<p>1. Is it technically possible to create dialoges in UDK ? I mean, dialogues in which you can choose your replys from several options, like in Dragon Age and the same RPGs</p>
<p>2. Is it possible to create (at least) a simple inventory for keeping / equipping items ? (at least several slots for different weapons, so that the player could equip them on character puppet, like in Oblivion, with drag-and-drop technique, not by using number buttons as in most shooters, and a &#8220;bag&#8221; for small items). Possibility to equip / unequip different clothes / armor will also be nice, but this is not as principal.</p>
<p>// I&#8217;ve seen the DungeonDefence demo, but as I understand it was heavily re-programmed (and also I don&#8217;t remember exactly if it had a real RPG-style inventory). //</p>
<p>3. Is it possible (and practical) in UDK to alter the first person camera, so that the player could not only see the character&#8217;s hands with weapon, but the entire body, just like in the Dark Messiah. Any ideas about how to accomplish this are also welcome, of cource.</p>
<p>4. Close-combat (meele) weapons &#8211; is this possible / practical in this engine ? I didn&#8217;t play UT3 ever, so I just don&#8217;t know if there was thomething like a knife (which is usually added as a basic weapon in shooters) in it. </p>
<p>// Of cource I know that adding things like &#8211; parrying, different types of strikes (slashing, piercing, &#8230;) &#8211; will take a lot of additional scripting and animating, but I&#8217;m asking about *principal* possibility of something like this. //</p>
<p>5. There are gonna be some character stats and skills, and they must somewhat affect all actions taken by the player (damage and hit probability, for example). </p>
<p>That means I&#8217;ll have to alter the original weapon scripts somewhat, for example the script that accounts for bullet spread and damage &#8211; so that the spread and damage would depend not only on the weapon that is equiped, but also on character&#8217;s stats &#8211; is this principally possible to alter theese script ? (not making them &#8220;from scratch&#8221;, but modifing the original UT3 ones)</p>
<p>6. Is it possible to make custom GUI windows with cusom functions, for example &#8211; a &#8220;healing&#8221; window that is a mini-game for healing serious wounds ? Again, right now I&#8217;m interested in principal possibility.</p>
<p>Also I&#8217;d like to know how much scripting this is gonna take, mean &#8211; how much of this can be done in UDK Kismet without actual programming. For ex, in this example you&#8217;ve altered the camera heavily using only Kismet (as I understand) &#8211; and that was really impressive actually. But you&#8217;ve mentioned that &#8220;It works on a level basis &#8221; and if you &#8220;w[ere] to actually create a game this method would not suffice&#8221; &#8211; i&#8217;d like to know, why exactly ?</p>
<p>I&#8217;m really sorry for the vast volume of my post, but I just couldn&#8217;t compress all of my questions (only most basic of them actually :) ) in thomething more compact :-( You may want to keep your answers short ;)</p>
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	<item>
		<title>Comment on UDK: Isometric Camera by Liam Parkinson</title>
		<link>http://liamoluo.com/2010/01/udk-isometric-camera/comment-page-1/#comment-3888</link>
		<dc:creator>Liam Parkinson</dc:creator>
		<pubDate>Wed, 08 Sep 2010 18:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=124#comment-3888</guid>
		<description>Hi, any kind of game is possible in the UDK.  The only way you will be able to produce a game that you describe is if you get your head into some tutorials and books related to unrealscript. Its not possible to create that sort of game purely UDK using kismet.</description>
		<content:encoded><![CDATA[<p>Hi, any kind of game is possible in the UDK.  The only way you will be able to produce a game that you describe is if you get your head into some tutorials and books related to unrealscript. Its not possible to create that sort of game purely UDK using kismet.</p>
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	<item>
		<title>Comment on UDK: Isometric Camera by Brian</title>
		<link>http://liamoluo.com/2010/01/udk-isometric-camera/comment-page-1/#comment-3887</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 08 Sep 2010 15:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=124#comment-3887</guid>
		<description>I have just started working in UDK. I really like it, it is an awesome quality game engine. I have the 2010-08 beta version. (what that means I&#039;m not sure) 
I have the idea to make a third person, party based, RPG in UDK but i dont know how to shift UDK into an RPG mode, or if it is even possible to do so. I would like some help with changeing the camera orientation and game type. If you can help i would greatly appreciate it.</description>
		<content:encoded><![CDATA[<p>I have just started working in UDK. I really like it, it is an awesome quality game engine. I have the 2010-08 beta version. (what that means I&#8217;m not sure)<br />
I have the idea to make a third person, party based, RPG in UDK but i dont know how to shift UDK into an RPG mode, or if it is even possible to do so. I would like some help with changeing the camera orientation and game type. If you can help i would greatly appreciate it.</p>
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	<item>
		<title>Comment on Stargate Atlantis Gate by Steve</title>
		<link>http://liamoluo.com/2010/08/stargate-atlantis-gate/comment-page-1/#comment-3834</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 12 Aug 2010 19:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://liamoluo.com/?p=227#comment-3834</guid>
		<description>Hey Liam

I was thinking purely for a &#039;what if&#039; situation.

I mean could you imagine a load of boxes saying &#039;Gates- pack of 10&#039; in a polystyrene packaging. and &#039;this way up&#039; and &#039;dont place near any high surges&#039;.

Humour, yet inspirational, if you get me?


Cheers,

Steve</description>
		<content:encoded><![CDATA[<p>Hey Liam</p>
<p>I was thinking purely for a &#8216;what if&#8217; situation.</p>
<p>I mean could you imagine a load of boxes saying &#8216;Gates- pack of 10&#8242; in a polystyrene packaging. and &#8216;this way up&#8217; and &#8216;dont place near any high surges&#8217;.</p>
<p>Humour, yet inspirational, if you get me?</p>
<p>Cheers,</p>
<p>Steve</p>
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